Frog Master
Platform: Commodore 64
Gametype: Undefined
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Okay, how do I explain this? You've got this football-esque field, and some tadpoles are walking(?) around on it. The point is to get the tadpoles to go into the goal on the other side of the screen, but you can't actually control them. Instead, you've got to push the joystick button to "reward" them (exactly how you're rewarding them is a mystery) for moving in the right direction. Eventually they'll become "trained" to go that way.

The only thing you're actually controlling is the goalie (a little squiggly line that's supposed to be a snake) who goes vertically across the side of the screen to block the tadpoles (or frogs if you have them set to evolve) from touching the wall. The only other thing to do is push buttons when the tadpoles are going the right way, which is ridiculously complicated when you're playing with 9 tadpoles on each team (you can choose whether you want to have 1-9 tadpoles on each team, 1 is easy, 9 is hard) 'cause the screen is so full of stuff that you can't really keep track of who's going where. You've also got these things that the manual says are turtles standing somewhere (never moving) between the middle and the edge of the screen, and when the tadpoles hit them they make the tff tff tff noise and throw them back into the middle of the screen.

There is no story, but this was 1983 when games didn't need to have storylines to be good.


http://www.gamefaqs.com/c64/571562-frog-master/reviews/review-97868
